The work
The moments we design
What we work out in wireframes, before color and type come in.
- Page and screen hierarchy
- Content priority
- Layout options
- Navigation placement
- Forms and inputs
- Key flows in low fidelity
- Desktop and mobile layouts
- Notes for the team
- Clickable wireframes
- Testing before UI
- Copy in context
- From wireframe to UI
The problem
Sounds familiar?
If 2 or more of these ring true, start with wireframes before UI.
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Proof
“Studio Scale transforms loose ideas into user-friendly, joyful designs that delight customers and engineers.”
- Upwork Job Success
- 100%
- Regular clients
- 10+
- Recognized by
- Dribbble Select
Ways to start
2 ways to start
Wireframe a new product, or rethink a key page.
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# New product
Wireframe the key screens
Hierarchy and layout for the screens that matter, before visual design.
- Key screens in low fidelity
- Desktop and mobile layouts
- Notes for each screen
- Clickable flow if needed
-
# Existing product
Rethink a key page
Explore new layouts for a page or flow that isn’t working.
- Review of the current page
- 2 or 3 layout options
- Notes and trade-offs
- Next steps for UI
01Does every project need wireframes?
No. They’re most useful when hierarchy, flow or scope is still uncertain. For a small, clear change, we may go straight to UI.
02How long does a project take?
It depends on the scope. Once we’ve seen the full picture, we’ll share a rough timeline.
03Can we test wireframes with users?
Yes. Clickable wireframes are a quick way to test structure before visual design.
04Will the wireframes include real content?
As much as possible. Real content shows problems that placeholder text hides.
05What comes after the wireframes?
UI design, built on the structure you’ve agreed on.
