Make progress easier to understand and learning easier to continue.

Education Product Design

We design digital learning experiences that help learners know what to do next, practise effectively and see how their effort is developing over time.

Safe AI learning platform for students, teachers and school administrators
Mobile vocabulary-learning app with daily practice activities
Mobile app for practising and annotating sheet music

Selected clients

  • Replicate Labs
  • Influencer Marketing.Ai
  • Teacherspace
  • Get Seconds
  • Framework Island
  • Occasion

Where it gets hard

Completing content is not the same as learning.

Education products need to balance instruction, practice, feedback and motivation while supporting different levels of knowledge, confidence and accessibility.

  1. 01Learner and educator onboarding
  2. 02Goal setting and placement
  3. 03Course and lesson navigation
  4. 04Practice and repetition
  5. 05Assessments and feedback
  6. 06Progress and mastery views
  7. 07Reminders, streaks and motivation
  8. 08Accessibility and different learning needs
  9. 09Educator dashboards
  10. 10Content-authoring tools
  11. 11Cohorts, classrooms and discussion
  12. 12Subscriptions and course purchase

What clients say

Sevgi and her team have been our go-to partner for design and UX. She asks strong questions, communicates fast, works smoothly in Slack and Linear, and delivers high-quality Figma designs that fit our design system. When we bring her a new feature idea, she quickly turns it into thoughtful design options with relevant user states, journeys, and clear assumptions. She and her team also helped us review a large new feature, running a thorough UX audit and creating detailed Linear tasks to guide implementation.

Jesper BergmannFounder & CEO, Teacherspace

How we approach learning UX

A focused process, from evidence to launch.

  1. Step 01

    Design around the learning objective

    We connect each interaction to what the learner should understand, practise or be able to do.

  2. Step 02

    Make feedback useful

    Feedback should explain what happened and how to improve not only mark an answer right or wrong.

  3. Step 03

    Support return and recovery

    We help learners resume after a break, revisit difficult material and understand the most useful next step.

  4. Step 04

    Consider educators too

    Planning, authoring, assessment and learner support require clear tools behind the learner-facing experience.

10+

Regular clients

100%

Job success score (Upwork)

Dribbble Select, top product design company

Recognized by Dribbble Select

Choose the right starting point

Relevant solutions

  • 01

    For products with traction

    Fix the flows that leak revenue

    Onboarding, checkout, activation… We redesign the journeys where users drop off, and measure the difference.

  • 02

    For pre-launch founders

    MVP design, 0 → 1

    We turn your idea into a clear, usable product you can test, pitch to investors, or hand to engineers, typically in 3–6 weeks.

  • 03

    For teams shipping weekly

    New features, designed to ship

    Spec to dev-ready designs with edge cases covered, so your engineers stop guessing and your roadmap stops slipping.

  • 04

    For teams without in-house design

    Your design team, weekly

    A senior design partner embedded in your workflow; Slack, async video, weekly deliveries. Pause or cancel anytime.

Selected work

Some examples

  • Safe AI learning platform for students, teachers and school administrators

    New feature - UX/UI

    Designing a Safer AI Learning Platform

  • Mobile vocabulary-learning app with daily practice activities

    New platform - UX/UI

    Building a Better Daily Vocabulary Habit

  • Mobile app for practising and annotating sheet music

    New platform - UX/UI

    A Smarter Way to Practise and Annotate Sheet Music

FAQ

Questions founders actually ask us.

Book a call See all questions

Yes. Your educators and learning specialists remain the content authority; we translate the learning model into a clear digital experience.

Potentially, with appropriate research, safeguarding and accessibility input. The approach must reflect the learners’ age and context.

Yes. We can design content management, learner progress, assessment and classroom workflows alongside the learner experience.

Yes. We can use and extend your current system, or document the components required for the redesigned flow.

2 client slots open

Help learners know what to do next.

Show us the learning journey and where progress, feedback or motivation breaks down.