How people really work today

Build what people actually need.

We learn how your audience works today, what they find difficult and what would make a new product useful enough to adopt.

Example
interview · participant 4“I keep a second spreadsheet because the tool doesn’t show me what changed.”
notes8 notes3 themes
insightPeople don’t need more data. They need to see what changed since last week.

The work

The moments we design

How we learn from the people you’re building for.

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The problem

Sounds familiar?

If 2 or more of these ring true, it’s time to talk to users.

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Proof

“The process Sevgi follows is second-to-none, the research phase, the communication with us, the move to Figma, the constant tweaking and obsession over getting every single thing right.”

James Pursey · Founder & CEO, Replicate Labs
Upwork Job Success
100%
Regular clients
10+
Recognized by
Dribbble Select

Ways to start

2 ways to start

Research a new idea, or a product that isn’t landing.

  • # New idea

    Learn before you build

    Understand how people work today before designing anything.

    • Interviews with your audience
    • Needs and workarounds
    • Insights and opportunities
    • Short findings report
  • # Existing product

    Find out why

    Learn why people struggle, stall or leave, from the people themselves.

    • Interviews with users
    • Patterns and quotes
    • Opportunities by impact
    • Short findings report

FAQ

Questions founders ask

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See all questions

01Who are the participants?

People who match your audience. We can include recruitment or work with participants provided by your team, and agree on the approach before we start.

02How long does a project take?

It depends on the scope. Once we’ve seen the full picture, we’ll share a rough timeline.

03How many people do you talk to?

Usually 5 to 10 per group. That’s often enough to see clear patterns.

04Do you use our existing research?

Yes. Existing interviews, surveys and support notes come first, so we only research what’s missing.

05What do we get at the end?

A short report with patterns, quotes, insights and the opportunities they point to.

Related capabilities

Explore all capabilities

Survey planning and analysis

Focused surveys, and answers turned into patterns.

Usability testing

Real people, real tasks, and the changes that follow.

Product definition

The problem, audience and boundaries, agreed by everyone.

Stakeholder research

Goals, constraints and internal knowledge, captured early.

Tell us what you need to learn about your users.

A rough idea is a fine place to start. We’ll get back to you within 24 hours.

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